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ShaderX6: Advanced Rendering Techniques, by Wolfgang Engel
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Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.
- Sales Rank: #1787727 in Books
- Published on: 2008-02-15
- Original language: English
- Number of items: 1
- Dimensions: 1.82" h x 7.51" w x 9.49" l, 3.30 pounds
- Binding: Hardcover
- 656 pages
About the Author
Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Five Stars
By Yaroslav Bunyak
Superb collection of practical graphics programming tricks.
0 of 1 people found the following review helpful.
For advanced gpu programmers
By Tonyo
This is a great book if you are looking for advanced gpu programming. It's only shortcoming is it is light on actual code examples and the maths can be a little daunting. More complete code examples would make this book perfect.
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